In recent years, the widespread growth in popularity of games and simulations within futures, broadly defined, designates a clear movement to utilize play as a strategy for engagement and learning. While more practitioners and researchers are using games and simulations, critical and reflective analyses of these platforms have not kept pace. This article provides an overview and examination of a foresight gaming system initially developed for the United Nations Development Programme. The tool was subsequently redesigned and deployed for various projects, which provides a unique opportunity to review the benefits and constraints of such approaches.
Keywords: Foresight, Foresight Gaming Systems, Development, Experiential Futures.