Abstract
This article introduces Huizinga’s notion of the Homo Ludens as theoretical framework to gaming approaches in Futures Studies. This understanding of games as social functions, simultaneously representing reality and creating social structures, is then discussed in relation to scenario techniques. Finally, a scenario project from Berlin, Germany is presented as case study, showing how gaming scenarios can engage participants in playfully thinking about and experimenting with futures.
Keywords: Experiential foresight, Card game, Homo Ludens, Gaming, Scenario.