Abstract
My own context of using gaming in futures studies is through the social technology of the futures workshop. In the futures workshop, I design the process so methods use traditional cognitive processes as well as games. As developed in research with Paul Wildman on ways of knowing decades ago, this is to move the debate from only focused on scientific knowledge to other ways of knowing (Wildman & Inayatullah, 1996). This is so as to enhance participants’ preparedness for the real world, but as well to move from privileging the intellect to other ways of experiencing reality. My workshops use the Six pillars conceptual framework. The pillars are: Mapping, Anticipating, Timing, Deepening, Creating Alternatives, and Transforming (Inayatullah, 2008). More often than not, this is done via using: …