Abstract
This article gives a description of how gamification is being used to redesign the futures core curriculum at Tamkang University. Eight game-based activities have been developed and delivered during the 2017 school year are explained. Over 600 students have participated in some or all of the games described in this article. Gaming and gamification is a relatively new way of engaging students of futures studies, and it has been found to be an effective way to enhance students’ learning.
Keywords: Gaming, Gamification, Images of the future, Collaborative working style, CLA, Futures triangle, Postnormal, Futures wheel, World café.